It could be a dynamic area that growns the more "wall" like structures are placed until a certain max radius. Will add or at least experiment with a anti AI safezone at your base. i ll probably add a feature that will reduce spawnchance of loot or ressources when other players are near. might add a feature to create safezones (to send AI away) in your base, TBD navigation mesh: AI can still walk through placed walls. tune ressource gains from collecting, crafting or gathering ressources i might add a height restriction, so you can not build 1000m up into the sky deconstruct placed object for partial ressource refund move placed objects again after placement gathered ressources may be stored in storage structure spawns military style ressources near military structures (razorwire, sandbags, metalpanels) spawn stacks (rewards bigger amounts of ressources) of main ressources near industrial buildings loot types: spawn boxes with addaction that provide random ressources to the respective player resets when the player moves 540 meters away from the last spawn point center and deletes the previous loot, unless any other player is nearby spawns loot 500 meters around the player, but not closer than 40 meters all other ressources are spawned via the loot economy feature gathering (fell trees, mine stone, dig up sand) using max melee weapons (axe, shovel, pickaxe) Craft bandages/FAK from cloth ressource craft gear: experimenting with crafting friths ruins gear ressource refining, see utilities above A stack of wooden boards or sandbags that will be available after server restart) Storage place (roof structure where you can persistently safe ressources e.g. welder (to weld metal scraps into metal panels) workbench (to cut stones into cinderblocks) worktable (to refine ressources like wood into wooden boards) Utilities (structures needed for basebuilding, that can be built) : works on built lights, editor placed lights and terrain object lights if a light is switched on, the add-action will turn it off instead to switch lights on, a power generatior (can be built) needs to be within a certain range This is only visible when near light sources. adds "Switch Light on/off" add-action to players. Object display name and material costs are shown based on your settings. this will add a respective add-action in the building category of the building menue. select category (Walls, fences, utilies, light.) select 3 types of ressources to use (e. ressouces count is currently shown as hint when closing the inventory. requires the max melee weapon Hammer equipped in hands to make the building menue visible Recent changes & and current state of main features: I am progressing well and will release a script version/demo mission rather soon, mainly to gather as much feedback and critique as possible before I release it as mod on steam. Some time away from Arma, I have had some time again lately to dig into this project.
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